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10 lessons learnt from the Alpha release…

Saturday, August 2nd, 2008 by Francois

The Pocketsmith Alpha is finally live! We have been up almost all night getting this first version ready and we are excited to present early Pocketsmith-enthusiasts the application for testing! It is now time to stand back and look at what we have done good and more importantly what we should improve in the future.

5 things we could and should have done better:

  1. Did not evaluate properly the workload left. I still remember us a week ago being sure we had heaps of time to get it done. Yeah. Right.
  2. Did not respect the planning we were supposed to follow. We did decide together we will have a least a buffer day after testing. We ended up still testing the app 2 minutes before sending the email to our alpha testers.
  3. Did not set up a testing protocol. That is such a newbie mistake ahah. But I guess this is what you should expect with a Frenchman in charge of this job!
  4. Adding features at the last minute. I swear we tried not to! Unfortunately having high expectations for this version means we wanted to make it as useful as possible.
  5. Assuming that starting on the first day of August would not have a major impact. That was bad. I mean bad bad. 10 minutes after the first notice to the alpha testers, I spotted a serious bug related to the date. Yes, we fixed it within twenty minutes but stress levels were pretty high for that period!

5 things we managed well:

  1. Set up our expectations very high from the beginning. Targetin high  helps us to push the boundaries. We have reached this step in 5 weeks. Let’s see what we can do in 10!
  2. Release an Alpha version early with limited number of trusted testers. This step is important as we gather crucial feedback early on the track before facing the “big test” of a public alpha release.
  3. Select a broad pool of alpha testers from various age, gender, occupation and localization in the world. That will give us enough marketing materials to play with :)
  4. Survive the intense pressure associated with this release. We had some pretty intense moment of stress following nasty bugs and unexpected delays.
  5. React fast to the running balance issue. James and Jas have been impressively quick finding a fix. We also took the time to inform the testers about the evolution of this issue. We love our users!

We have had 3 very intense days and I think it is now time to get some rest. This week end will be perfect to stand back and come back on Monday with awesome new ideas!

2 Responses to “10 lessons learnt from the Alpha release…”

  1. [...] 10 lessons learnt from the Alpha release… [...]

  2. [...] strategy for the Private Beta release is a little bit different to the Alpha. While we really sweated it out in the final hours of the Alpha, we decided that this should be a slightly better-managed occasion. [...]

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